Projects


This page contains some of the various larger scale project's I have worked on, if you hit the "read more" on each one, you can see images and video's of the work along with a more detailed description of my role in the project.

Animal Farm

The Imaginarium Studio's is currently producting the feature film 'Animal Farm'. I have worked on numerious parts of the pre-production of the film, such as the research and testing of transferring human actors to animal motion. Click Read More to see images of the work I produced.

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Ryse: Son of Rome

The Imaginarium Studio received the contract to produce the motion capture for Crytek upcoming next generation game, Ryse: Son of Rome.

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Audi Powerwalking

The Imaginarium Studio received the contract to produce the motion capture for an Audi television commmercial.

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Royal Navy

During University I undertook a group project to work for real life clients who came into meet with groups and talk about their needs in their company and what how we could help them. For 9 months I acted as group leader to produce a military simulation to aid in identification of allied military and civilian ships and the special tenchique to land a heliopter on them.

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Arcane Imperium

The Arcane Imperium was my final University project which I spent 9 months planning, creating and developing. My goal was to create a game environment that will run inside of the Unreal 3 engine in real-time. I created over 100 low resolution assets with diffuse, normal, and specular maps.

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